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// This file is a part of nla3d project. For information about authors and
// licensing go to project's repository on github:
// https://github.com/dmitryikh/nla3d
#pragma once
#include "sys.h"
namespace nla3d {
class FEComponent {
public:
enum typeOfComponent {
NOT_DEFINED,
ELEMENTS,
NODES,
LAST
};
static const char* const labelsOfComponent[];
FEComponent ();
~FEComponent ();
std::vector<uint32> list;
typeOfComponent type;
std::string name;
static typeOfComponent typeFromString(const std::string& typeName);
void print ();
};
inline MAKE_LOGGABLE(FEComponent, obj, os) {
os << obj.name << ": " << obj.list.size() << " " << obj.labelsOfComponent[obj.type];
return os;
}
} // namespace nla3d